Unravel started as a Truth or Dare game for two people who already share a bed — prompts that skip the surface, dares calibrated for a couch instead of a crowd. The response told us something: couples have a lot of evenings where a regular conversation isn't quite the right shape, but phone-on-the-couch isn't either.
So we built three more.
Today, Unravel is four separate experiences — all built on the same foundation: your words stay yours. Nothing you type, say, or write is ever sent to our servers. No ads. No accounts. No tracking. Just the game, and the two of you.
The Unravel promise
Before we talk about what the games do, here's what we don't:
- We don't collect data. Names, answers, gender choices, the level you picked, the messages you wrote, the questions you favorited — none of it is transmitted to our servers. Ever. It lives on your device, and only on your device.
- We don't track you. No analytics cookies. No pixels. No third-party scripts watching where you click. You can play without feeling watched — because you aren't.
- We don't sell or share. Nothing to sell. Nothing to share. Not an aspiration — a fact, because there's no data to hand over even if someone asked.
- We don't need accounts. No email, no password, no profile. Open the site, pick a game, play. That's it.
When two people are being honest with each other, the last thing that should be sitting between them is a company listening in. We built Unravel so there isn't one.
See our Privacy Policy for the full technical breakdown.
Pick the kind of evening you actually want
🎲 Truth or Dare (18+)
Strictly 18+ — contains intimate and adult content.
A Truth or Dare deck rewritten for people who already know each other. Four progressive levels, from warm conversation-starters to unreserved intimacy:
- Level 1 — Soul Sync. Warm, soulful prompts to open the evening. Compliments said out loud. Memories dusted off.
- Level 2 — Flirty Sparks. The flirt turns on. Light physical play. Things you've been meaning to say.
- Level 3 — Edge of Desire. Direct, physical, more openly sexual. No more tip-toeing.
- Level 4 — Intimate Pulse. The deepest tier — for couples comfortable with the whole of each other. Built for trust, not shock.
Every level has its own palette and music cue, so each tier feels like a different world — not just a different set of questions. LGBTQ+ friendly: the deck adapts to MM, FF, and MF couples.
💗 Heart to Heart (all ages)
No dares. No buzzer. Just words.
Heart to Heart is for the evenings when you don't want a game — you want a conversation. The core deck has 195 questions across vulnerability, memory, the future, gratitude, and the parts of ourselves we normally protect.
- Three optional expansions — long-distance, cross-cultural, LGBTQ+ — that layer in questions tender to the specific shape of your relationship. If none apply, the core deck stands on its own.
- 20 questions per round, with the option to keep going or stop when a prompt gives you more to talk about than the rest of the deck can top.
- No age gate. No physical prompts. Just two chairs, one phone, and the time you make.
💌 Sealed
A message that waits for them.
Write something. Lock it for 1 to 72 hours. Share the link. Your partner sees the envelope arrive, but they can't open it until the countdown ends.
- Up to 400 characters — enough for a paragraph, a short letter, a few lines written with care.
- The message is encoded inside the share link itself. We never see it, and we couldn't retrieve it even if we wanted to.
- Built for the 3am text you don't want them reading until morning. The apology that needs a night to land. The long-distance goodnight. The proposal timed to exactly the right moment.
❓ Guess Me
A two-player guessing game for couples who think they know each other.
You each answer a set of questions about yourself — privately, on the same device — then take turns guessing what your partner picked. At the end, you reveal together and see where you matched and where one of you was quietly wrong for longer than you realized.
- 80 built-in questions across Daily, Inner World, Us, and Spicy.
- Pass-and-play on one phone. A round takes about 15–30 minutes.
- Add your own questions — the custom deck lives on your device only.
Why the experience feels different
We chose the hard path technically — local-first, no database, no backend for your content — because the alternative would have cost the thing we actually care about. A game built on private conversations can't survive being watched. If a server somewhere was quietly logging which level a couple plays on a Tuesday night, the game itself would mean less. So we simply didn't build that server.
Which is also why Unravel feels different to use:
- No ads. Not "few ads." None. There's nothing on the page trying to sell you something or pull you somewhere else.
- No dark patterns. No upsells, no paywalls, no manufactured urgency. All four levels of every game are open immediately. If something is free, it's genuinely free.
- No friction you didn't choose. No pop-ups asking you to sign up. No cookie banners begging consent. No emails you didn't ask for. Open the site, pick a game, go.
- A considered interface. A liquid-glass aesthetic, 5-language switch, smooth transitions — built so the app fades and the two of you don't.
Good design, to us, starts with not getting in the way. Especially when two people are trying to say something true to each other.
What all four games share
- 🌍 Five languages — English, 繁體中文, 日本語, Español, ไทย. Switch anytime. Made with cross-cultural couples in mind.
- 🔒 Total privacy — nothing you type, choose, or write is ever sent to a server. Everything stays on your device.
- ✨ Ad-free, tracker-free, account-free — always.
- 💾 Local favorites and custom decks — Truth or Dare, Heart to Heart, and Guess Me let you save the prompts that landed and add your own. Stored on your device only.
Why we built all four
Every long-term couple runs into the same problem: you know each other so well that the easy questions have been asked, and the hard questions feel too intentional to bring up over dinner.
Some nights you want to flirt. Some nights you want to slow down and actually talk. Some nights one of you is far away and text doesn't quite carry it. Some nights you just want to play a game on a weeknight that wasn't supposed to be anything.
Unravel is the excuse for all of them. The game picks the questions. You just have to show up.
Who we are
Unravel was built by a small independent team. We don't have investors, we're not chasing scale, and we're not trying to become a big "dating app." We just wanted the games we wished existed — and we wanted to build them in a way that we'd be comfortable using ourselves.
That meant private play, minimal analytics, no "growth hacks" that trade trust for metrics. It meant a polished, un-cluttered interface instead of one built to maximize engagement. It meant treating every couple who opens the site as adults who chose to be here — not eyeballs to be monetized.
If you ever feel we've fallen short of that, tell us. Reach out, suggest a feature, or report a bug: [email protected]. We read every email.
Four games. One home. Nothing between the two of you and the conversation you came here for.